The Gods of Sensun
Rei, the shining one, god of the sun and the Great King above the other gods. He is neutral good. His power gives light to the world, and protects Sensun from evil and darkness. Once the patron god and most revered throughout the Temian empire, his worship has declined among the common people after the cataclysm, who feel he failed them. Nevertheless, he is still venerated by the upper classes throughout West and Panteau, and much of the culture still centers around Rei-ist traditions and values.
Domains: Light, Life, Protection
Parsha
The mother, the maiden, the whore, Parsha is the goddess of fertility and life, the most beautiful of all the gods. She was birthed from the land itself and her laughter brings about the abundance of the planet. Parsha is chaotic good. She watches over the plants and animals of her realms as a mother to her children, blessing them, and bestowing food, offspring, and life. She is the concubine of Rei. Through their joining, she fills the lands withtheir offspring, the grasses and trees, the beasts, and the fowl, and the fruits of the trees. She is worshipped by the common people of the west, who believe she walks the fields herself to remove any corruption brought on by the Desolation.
Domains: Life, Nature, Forge
Risha
The God of the Sky and Four Winds, Risha is lawful good. He is known as the Dragon King, and most often appears as an immense dragon whose shadow darkens whole countries. He is worshipped by good dragons and dragonborn, and honored by nomadic peoples and those who travel beneath the wide blue skies. Many say that Risha has departed the world, but his followers believe that someday he will return.
Domains: Tempest, Knowledge, Light
Rinan
The goddess of Seas and Storms, Rinan is a gargantuan sea dragon. The sister of Risha, she is chaotic neutral. She is honored by sailors and many who live near the sea. It is said she is insane, and that the sudden storms come and go with her whims. Seafarers of the world tell many tales of catching sight of her in the deeps beyond sight of land.
Domains: Tempest, Protection, Nature
TzuQi
TzuQi is the two-faced god of the moon, one side light, the other dark. TzuQi represents two sides of magic, and is the primary deity of wizards and sorcerers.
Tzu
The god of the dark side, Tzu is forever facing outward, thus, he is the god of secrets and ambition. He is neutral evil, seeking out the mysteries unknown to his sister. Followers of Tzu and usually much like their god—they keep their allegiance secret and tend to work in the shadows to advance their own goals.
Domains: Trickery, Knowledge, Arcana
Qi
The goddess of the light side, Tzu is neutral, caring only for knowledge and truth. She is the patron of magic and science. Her followers are often at odds with each other, just as she is with her brother. It is believed that all things of Sensun are reflecting back into her eyes, where they are then written into the great face of the moon. Those who seek the knowledge of Qi claim they are simply of knowledge there for anyone caring to look.
Domains: Knowledge, Forge, Arcana
Tertia
Tertia is the mother spirit of Sensun. She was born with the planet and shares its soul, valuing life over all. She appears only in the creation myths: most viewing her as nothing but a symbolic representation of the spirit of Sensun. However, druids worship her as the sacrificed Queen. They are able to commune with her through the use of godstones.
Domains: Nature
Sarthiel
The god of elves, Sarthiel, is chaotic good, and is the leader and protector of the elf race. Sarthiel is the consummate warrior poet, delighting in both warfare and song. He is quick to laugh and to tot love, and it is these that are most revered among those who follow him. Sarthiel is said to constantly be fighting against evils that threaten Sensun, and there are those who believe it was he who took his people away before the Cataclysm.
Domains: Life, Protection, War
The god of dwarves, Oridur, is neutral good. Oridur values Strength, Honor, Industry, and Home. His clerics and Paladins lead the dwarfish forces against the demonic forces threatening the remaining dwarven homelands. It is believed that Oridur himself has gone ahead into the depths of the Sensun to do battle with source of the Desolation’s evil. Oridur is honored by much of the dwarfish military and remains the cultural figurehead for most dwarves. However many dwarves have grown disillusioned in the new world and no longer believe in the power of the gods.
Domains: Life, Forge, War
Vheepra
Vheepra, the ’New’ god as she is called, is honored as the spirit of Inspiration and progress. The god of two faces, Vheepra looks backwards to learn from the past, and forwards, to all the possibilities of the future. Those who worship her believe that belief in the old gods has led only to turmoil in the world, and they perhaps they never existed to begin with. Vheeprans generally reject the notion that magic comes from a divine source and believe that eventually science will provide a means to rational explain all. In this way, it is believed that continued progress can bring about a divinity unto itself.
Domains: Forge, Knowledge, Trickery
Suthic
Shaman and Warrior, Suthic is the demi-goddess of the Vyrsun half-orcs. While leading her people to freedom in a war against the Tavrak orcs, the story is told that she was granted divine powers by Sela, the north star, attaining divinity. Suthic is chaotic good, and values freedom over all. She is also a champion of the wilds, and the spiritual head of the Vyrsun druids.
Domains: Nature, Tempest, Order
Udan
Udan is the god of the Tavrak orcs. He is a god of bloodlust, battle, and conquest. He is neutral evil. He is also dead, killed by Suthic 300 years before. It is believed he but slumbers, and will some day be awoken to call forth the orcish hordes to once again harry the world.
Domains: Death, War, Tempest
Sela
Goddess of the North Star, Sela is the goddess of guidance, light, and constancy. Once, her worship was limited to sailors and a small cult. But her popularity has grown since the Cataclysm, with her followers believing she will reveal the secrets to lead Sensun to a new era of prosperity.
Domains: Light, Order, Knowledge
Stym
The frost giant Stym was the progenitor of the giants of Sensun, and thus, of the Vanyr. He is cold and indifferent, but values Strength, Will, and Determination. Stym is chaotic neutral. All Vanyr honor him as their father and figurehead, but few worship him, as he spurns such fawning. It is said that Stym desires Parsha for his own, but was spurned by her.
Domains: Nature, Tempest, War
Jareth
The god of Jest, Trickery, and Whimsy, Jareth is chaotic neutral. Jareth is said to wander the world, appearing as both man or woman, and creates mirth wherever they go. Jareth is commonly worshipped by entertainers and performers, as well as thieves and scheisters.
Domains: Trickery, Grave, Life
Faldred
The demi-god of justice and retribution, Faldred had faded in power and popularity in the centuries of peace that preceded the Cataclysm. However, in the chaos that followed, his worship was revived throughout the Trineveld, and now it is said he himself leads his paladins against the evils of the Desolation.
Domains: Protection, War, Order
Erythnul
The god of slaughter, Erythnul, is chaotic evil. His title is the Many. Erythnul delights in panic and slaughter. In civilized lands, his followers (including evil fighters, barbarians, and rogues) form small, criminal cults. In savage lands, evil barbarians, gnolls, bugbears, ogres, and trolls commonly worship him.
Domains: Grave, Tempest, War
Nerull
The god of death, Nerull, is neutral evil. He is known as the Reaper, the Foe of All Good, Hater of Life, Bringer of Darkness, King of All Gloom, and Reaper of Flesh. Nerull is the patron of those who seek the greatest evil for their own enjoyment or gain.
Domains: Grave, Death, Order
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