Session 1 Intro
You are standing at the top of a high hill, sweat dripping down your neck. The sun is hot, and the exertion of climbing this last rise after a long day of travel has certainly left you feeling weary. You sling your pack off your shoulder and sit down on a stump, pulling out your canteen and taking a large quaff. The water is warm and stale, but you don’t care. Soon you’ll be downing cold ale and sleeping in a soft bed. You gaze down at the town below you—a large port city built onto a peninsula that looks as if it’s floating in the surrounding bay. A castle sits atop the highest point. Five towers stretch into the sky, and you can just barely make out a clock face in the central spire. A high bluff that wraps itself around the peninsula, splitting the town into two, an upper part that looks to be made up of larger houses and manors, and a lower, which looks to be far busier, the buildings built closer together. The lower part of the city is by far the larger, and extends along the coast as far as you can see. Only a narrow strip of land separates the bluff from the water, but docks and piers extend far out into the bay, effectively doubling the size of the area. Ships large and small move in and out of these docks with sails of all colors. Movement towards the top of the bluff catches your eye. Here, too, a pier extends out over empty space, and a lift system that looks to be carrying people slowly descends toward the lower city. A cloud of smoke or vapor coming from a small building shows you where the engine must be housed. Godstone technology. You’ve never seen it yet in person, but here, you expect, you will find the wonders of the new world in abundance, for this is Thyne, a city on the rise. A crossroads between the old world and the new. A bastion of hope in this age of uncertainty. It is here, you expect, you will find what you are looking for. Shouldering your pack, you drain the last remnants of your canteen, restopper the lid, and head down the road.
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